Angine is a project that started in Spring 2020 as a course project to create a marketable product. The project began as I was trying to build a comfortable home studio when I realized all the hardship and frustration in setting up my audio system. In the end, I designed a virtual audio mixer that assists individuals in setting up, managing, and saving their audio system when handling multiple audio devices and tasks.
Angine was inspired by existing physical mixers and digital audio workstations (DAW) and offers an audio track system that allows users to route audio. The track is separated into two distinguished groups - audio device and audio source. Under an audio device track, the users can select the assigned device, adjust the volume and panning, and apply effects such as EQ and reverb. On the other hand, under source, users can route it to different devices and select a different audio source if they wish. This allows it to tackle one of the main issues discovered during interviews: rigidness and inability to fully control and customize to their desires.
Users can now assign a color and name each track to their preferences. This can allow them to organize their system better and avoid confusion such as crowded lists and baffling device names. Moreover, users can always add, delete, duplicate, and move the individual tracks to organize their control panel better.
Angine allows users to save different audio presets that they created to their accounts. This enables them to bring the settings onto other computers and avoid the hassle of setting everything again on a new system. Users can also switch between different preset for various tasks such as gaming, producing, and relaxing. With Angine, you can create endless tracks and presets to cope with your studio time at home.
Separate to tracks for users to assign tasks individually.
I have problem when switching between different headsets. Sometimes I plug my noise canceling headset, it boost the volume way up, so I need to switch the setting around when I change. There are a lot of trial and error at the beginning.
When there’s multiple devices connected at once. It gets really confuse of which one to play through, and it can also be different for different app. I had a situation when my Skype is playing through the speakers and my YouTube is playing through the headphones.
I guess choosing input and output, controlling the strength, and testing the devices can be nice. I also don’t know about the special process on each software. I haven’t run into anything that crazy, but if they’re bad, I’m kind of screw.